Tooltip
Easily create a nicely looking tooltip.
Simple Usage
Attach the component to any GameObject and assign the required fields.
After configuring your tooltip, create a prefab of it and assign it to the Tooltip Manager.
Make sure the line styles are configured in the Tooltip Manager.
The visibility of the tooltip is controlled by a CanvasGroup alpha value.
To display a tooltip you could use the Tooltip Show component or via code.
Code Usage
Always call the InstantiateIfNecessary(GameObject go) method before using the static methods. This will make sure you have the tooltip instantiated in the current canvas.
Use the Show() and Hide() methods to toggle the visibility of the tooltip.
Every time the tooltip hides the text lines are cleared.
If you instantiate a tooltip into the scene manually that instance is going to be used for that scene.
The tooltip is designed to work with a single instance and most methods are static.
public void OnTooltip(bool show)
{
// Check if we have the instance of the manager
if (UITooltipManager.Instance == null)
return;
// If we are showing the tooltip
if (show)
{
UITooltip.InstantiateIfNecessary(this.gameObject);
// Add a simple title line
UITooltip.AddTitle("Tooltip Title");
// Add a spacer
UITooltip.AddSpacer();
// Add a simple line of text
UITooltip.AddLine("A line of text");
// Add columns of text
UITooltip.AddLineColumn("Left column text");
UITooltip.AddLineColumn("Right column text");
// Add description line
UITooltip.AddDescription("Some very simple description");
// You can set the tooltip width
UITooltip.SetWidth(512f);
// You can set the tooltip horizontal fit mode
UITooltip.SetHorizontalFitMode(ContentSizeFitter.FitMode.PreferredSize);
// You can anchor the tooltip to a transform
UITooltip.AnchorToRect(this.transform as RectTransform);
// You can override the tooltip offset
UITooltip.OverrideOffset(Vector2.zero);
UITooltip.OverrideAnchoredOffset(Vector2.zero);
// Show the tooltip
UITooltip.Show();
}
else
{
// Hide the tooltip
UITooltip.Hide();
}
}
Static Methods
Name | Value | Summary |
---|---|---|
AddTitle |
void |
Adds title line.
static
|
AddDescription |
void |
Adds description line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLine |
void |
Adds a new single column line.
static
|
AddLineColumn |
void |
Adds a column (Either to the last line if it's not complete or to a new one).
static
|
AddLineColumn |
void |
Adds a column (Either to the last line if it's not complete or to a new one).
static
|
AddLineColumn |
void |
Adds a column (Either to the last line if it's not complete or to a new one).
static
|
AddSpacer |
void |
Adds a spacer line.
static
|
AnchorToRect |
void |
Anchors the tooltip to a rect.
static
|
Show |
void |
Show the tooltip.
static
|
Hide |
void |
Hide the tooltip.
static
|
Instantiate |
void |
Instantiate the tooltip game object if necessary.
static
|
Override |
void |
Overrides the anchored offset for single display of the tooltip.
static
|
OverrideOffset |
void |
Overrides the offset for single display of the tooltip.
static
|
SetHorizontalFitMode |
void |
Sets the horizontal fit mode of the tooltip.
static
|
SetLines |
void |
Sets the lines template.
static
|
SetWidth |
void |
Sets the width of the toolip.
static
|