Audio Source

This component is used to play UI audio while allowing master volume adjustment.

Simple usage

Attach the component to your UI camera and adjust the volume.

Use the Play Audio component to play an AudioClip.

Code usage


[SerializeField] private AudioClip m_AudioClip;
[SerializeField][Range(0f, 1f)] private float m_Volume = 1f;

public void PlayAudio()
{
    if (this.m_AudioClip == null)
        return;

    if (UIAudioSource.Instance == null)
    {
        Debug.LogWarning("You dont have UIAudioSource in your scene. Cannot play audio clip.");
        return;
    }

    // Play the audio clip
    UIAudioSource.Instance.PlayAudio(this.m_AudioClip, this.m_Volume);
}